Case study · Little World
Little World: from idea to launched product
Little World is a children's indoor role-play centre in Stafford, Brisbane: themed miniature rooms instead of soft play, for children aged one to eight. It needed to sell timed sessions, parties, private hire and annual passes online before the doors opened, and to do it without paying a marketplace fee on every booking.
- Client
- Little World
- Sector
- Indoor play centre
- Location
- Stafford, Brisbane
- Year
- 2026
The problem
What Little World needed
A new indoor role-play centre needed to sell timed sessions, parties, private hire and annual passes, take payment, cap capacity per session and check families in at the door, without paying per-booking marketplace fees.
The approach
Validate, build, launch, grow
The same four stages we use on every product, applied to this one. How we work.
- 01
Validate
Make sure the opportunity is worth pursuing.
We ran a paid specification session before writing any code. Session times, peak and off-peak pricing, capacity caps, the 24-hour cancellation window, annual pass rules and promo code behaviour were locked in writing with the owner. The scope was split into a Phase 1 booking MVP and a Phase 2 admin suite so the first release stayed small.
- 02
Build
Turn the validated concept into a working product.
The booking flow was built into the centre's existing Next.js site. Visitors pick a date, see live remaining capacity per session, choose from five ticket types, apply a promo code or redeem an annual pass, and pay through Square. Capacity is reserved in a database transaction with a ten-minute hold during checkout. A confirmation email from Resend carries one QR code per booking. Staff manage sessions, special events, passes and attendance from a password-protected admin.
- 03
Launch
Take the product to market.
The booking system went to production on 2 July 2026 as a quiet soft launch, reachable by direct link for testing while the public site kept its waitlist. Bookings opened to the public for opening day on 1 August 2026.
- 04
Grow
Use real data to improve what comes next.
After the MVP, the admin suite, a walk-in desk with in-venue payment methods, session packs and automated booking reminders shipped on the same codebase. Launch strategy and campaign details follow below.
What we built
A booking system and a launch plan for a new kind of play centre.
- 01Date and session picker with live remaining capacity
- 02Five ticket types, promo codes and annual passes in one checkout
- 03Square payments with a ten-minute capacity hold
- 04Confirmation emails with one QR code per booking
- 05Admin for sessions, special events, passes and attendance
- 06Hardware scanner check-in at the door
- Next.js
- Postgres
- Square
- Resend


Outcome
Live for opening day, 1 August 2026.
Only what we can verify is written here; results are added as they are measured.
Go-to-market
Launch strategy and campaign details coming soon.
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